Sunday, January 22, 2012

Energy For Non-Reality and Little to None For Reality


There was a recent Korean study of people who played computer games more than 30 hours per week.  The subjects reported they couldn’t reduce their playing even though they wanted to.  When they were given an MRI while shown things that reminded them of the game, their brains had virtually the same reaction as drug addicts when shown something about their addictive drug. 

As psychologists and sociologists have been warning, to no avail, the country is awash in an epidemic of obsessive video gaming.

Neil Postman said over twenty-five years ago that we were going to amuse ourselves to death.  One of the questions I have, though, is: How much is the allure of virtual reality, and how much is the depressive outlook of so much of reality—that the society is offering little real opportunity, let alone truly exciting avenues, for what should be the up and coming?

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